Character Look  Development & Compositing Breakdown

2026




This project focuses on the technical pipeline of 3D integration, from environment design to final compositing.
While the core character asset was provided by a colleague, I performed the rigging and animation to bring it to life, and was responsible for all surrounding elements including     prop modeling, lighting setup, and the multi-pass compositing workflow in Nuke.

 


Final Compositing





AOV Pass Breakdown (Top-left to Bottom-right) : Final Render | Diffuse Lighting | GI | Cryptomatte | Specular | Reflection







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Updated 24.10.31