Character Look Development & Compositing Breakdown
2026
This project focuses on the technical pipeline of 3D integration, from environment design to final compositing.
While the core character asset was provided by a colleague, I performed the rigging and animation to bring it to life, and was responsible for all surrounding elements including prop modeling, lighting setup, and the multi-pass compositing workflow in Nuke.
Final Compositing
AOV Pass Breakdown (Top-left to Bottom-right) : Final Render | Diffuse Lighting | GI | Cryptomatte | Specular | Reflection
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